Stellar Blade is a prime example of how PC ports should be done – ultrawide compatibility and stable performance are a must
I’ve been hoping for a long while that bad performing PC ports would become a thing of the past, but over the last few years, that hasn’t panned out. The biggest examples of recent games are Rise of the Ronin (which I’ve covered previously), Star Wars Jedi: Survivor, and Monster Hunter Wilds, which all suffer…