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Title: How I Adapted My Custom Parser for the New nvim-treesitter `main` Branch
ByAdilIntroduction I’m the author of tree-sitter-unreal-cpp, a custom Tree-sitter parser for Unreal Engine’s C++ dialect. Recently, I decided to update my Neovim setup to the bleeding-edge main branch of nvim-treesitter. I expected a few hiccups, but what I got was a complete system failure: all my carefully crafted syntax highlighting for Unreal Engine macros had…